

So odds are, even if you never heard of Blur, there would be at least one game out of those 4 that would be a good choice for you as they all ran the gamut of the racing genre pretty well. Along with Gran Turismo 5, Split/Second, and of course Sonic & Sega All-Stars Racing. Need for Speed Hot Pursuit, which is still regarded as one of the franchise’s best games, also came out that year. But why is that? Why would a game being developed from a team that clearly knows what they’re doing in the racing genre that had a lot of interesting ideas that made it stand out from the crowd right off into the distance so fast, never to be heard from again? What the hell happened to Blur?Ģ010 was a big year for racing games. Despite having a pretty interesting hook and a lot of reasons to play it over other games, it still struggled to maintain a fan base in the way that the game wants you to do within its own mechanics. Blur was a game that didn’t really set the world on fire when it launched. Taking what they learned from making the Project Gotham Racing games and applying that knowledge in a very different way by marrying them with some of the tenants of the kart racing genre, the fascinating racing game Blur was born.Ī very apt name, seeing as the game’s speed and unbridled ferociousness could easily create a blurring effect for the mind, but more interestingly, the game would blur the lines between the more cartoony and kid-friendly kart racing games and more realistic racers that had more in common with Need for Speed in its presentation than anything else. While the Project Gotham Racing games we’re winding down, the developer behind those games – Bizarre Creations – was more than happy to move on to a different game with a completely different set of rules.
